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Feb 23, 2008:o:o Its all hapened today folks! Fistly, the licence has flown into the mailbox! Picked up the gun as well.686 special / sporter. Checking the chokes out has thrown me into confusion. All have letters on them apart from one, 1 / No letters.plain with a spot. 2 / PB-CL-SP C. 5 slots t. Casino cruise johns pass florida. Feb 02, 2017 Tutorial/Trick/Tips Isi Slot Title Senjata SG PUTER- Cara Bermain Point Blank Evolution Harwgaming. BAH MANTAP BOS! + Shotgun paling langka se-PB.Notclickbait.
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Xealot42: I just did the same thing and picked the same reward. Witcher 2 dice poker armor reward. It just happen to me I chose the schematic for tempered armor but I didn't found any new armor schematic, but I did notice a second schematic for hardened leather that I didn't have before. If you choose the gold you get 205 orens which I did point find each of the rewards to be lame. Which is pretty useless cause that's just a crafting ingredient which I bough already for around 130 orens.EditI just confirm the quest reward is missleading for beating Lasota on dice I did 4 reloads to beat him 4 times and check each reward choosing studded leather armor gives the diagram for studded leather ingredient (275) orens if you buy it from him, leather armor you get the diagram to make leather ingredient worth (175) orens, and tempered armor gives digram for hardened leather crafting ingredient worth (205) orens. But I can't find any new armor schematics so I'm not sure what he gave me.Also, for the chaper 2 fist fighting quest (Against the Blue Stripes) the journal said they game me a sword but I can't find that either.
Sign upTitle Shotgun Pb 2 Slot Machines
#<Weapon X (Triqueta)> |
#<Description> |
Mod by B33P B00P JOE |
***WARNING*** |
Thanks to Orudeon, there is an optional code to have this always spawn with a bayonet on slot two. |
USE THE FILTER TOOL TO TURN THIS OFF OR ON!!! |
************* |
The Weapon X replaces the Triqueta Shotgun with a legendary Shotgun based on the fan-favorite X-Man: Wolverine! |
While the gun's claw pattern is decent enough, the added melee damage, and mutant Healing Factor really lets you ump into the fray for a berserker barrage! |
+Shoots a new 'Claw' firing pattern |
+Optional Bayonet set to always spawn on slot 2 |
+Mutant Healing Factor grants you slight damage resistance (adamantium bones) on your HP bar only, as well as continual HP regeneration |
+Bonus Melee damage and slight Movement speed boost |
+Features a new paint job |
Changes in V3: |
Reformatted Text/Code |
Changes in V2: |
+Now works with the Order Shield (Feral Rage) |
#</Description> |
#<Code> |
#<Bayonet on Slot 2> |
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) |
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) |
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4))) |
set GD_Weap_Shotgun.Name.Prefix_Jakobs.Prefix_Bayonet_1 Priority 0.95 |
set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 ConsolidatedAttributeInitData ((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000)) |
#</Bayonet on Slot 2> |
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra PartName Weapon X |
set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText <font color = '#e50026'>I'm the best at what I do, and what I do isn't very nice.<font color='#ffffff'><br><br>• <font color='#ffff00'>Mutant Healing Factor <br> |
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra rarity (BaseValueConstant=4.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity4_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000) |
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra GestaltModeSkeletalMeshName SG_Barrel_Bandit |
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.500000)) |
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=23.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) |
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra AttributeSlotUpgrades ((SlotName='WeaponSpread',GradeIncrease=-7,bActivateSlot=True),(SlotName='AccuracyMin',GradeIncrease=25,bActivateSlot=True),(SlotName='WeaponDamage',GradeIncrease=0,bActivateSlot=True),(SlotName='WeaponAccuracyImpulse',GradeIncrease=-6,bActivateSlot=True),(SlotName='WeaponFireRate',GradeIncrease=-15,bActivateSlot=True)) |
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.045000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_LawEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) |
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bFireRandomlyFromPattern False |
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bScalePatternByWeaponSpread True |
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BasePatternSpread 4.500000 |
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra MinPatternScale 0.250000 |
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra FiringPatternLines ((StartPoint=(Pitch=550,Yaw=500,Roll=0),EndPoint=(Pitch=-550,Yaw=-500,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=750,Yaw=200,Roll=0),EndPoint=(Pitch=-350,Yaw=-700,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=350,Yaw=700,Roll=0),EndPoint=(Pitch=-750,Yaw=-200,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))) |
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Triquetra WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=0.000000)) |
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra ScalarParameterValues ((ParameterName='p_DecalRotate',ParameterValue=0.978000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName='p_ReplacePattern',ParameterValue=0.100000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName='p_UseFullColorDecal',ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName='p_ReplaceDecal',ParameterValue=0.100000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))) |
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra TextureParameterValues ((ParameterName='p_Masks',ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName='p_Diffuse',ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName='p_NormalScopesEmissive',ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName='P_SimpleReflect',ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName='p_Decal',ParameterValue=Texture2D'Item_ClassMods.Textures.MercClassMod_Decal_02',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName='p_Pattern',ParameterValue=Texture2D'FX_Shared_Smoke.Textures.T_Liquid_Puddle_GP_02',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) |
set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra VectorParameterValues ((ParameterName='p_AColorHilight',ParameterValue=(R=0.089064,G=0.089064,B=0.029242,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName='p_AColorMidtone',ParameterValue=(R=0.943641,G=0.643641,B=0.034129,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName='p_AColorShadow',ParameterValue=(R=0.093641,G=0.073641,B=0.034129,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName='p_BColorHilight',ParameterValue=(R=0.083511,G=0.096653,B=0.099444,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName='p_BColorMidtone',ParameterValue=(R=0.015018,G=0.017417,B=0.022099,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName='p_BColorShadow',ParameterValue=(R=0.028876,G=0.029326,B=0.060771,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName='p_CColorHilight',ParameterValue=(R=0.083511,G=0.096653,B=0.099444,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName='p_CColorMidtone',ParameterValue=(R=0.015018,G=0.017417,B=0.022099,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName='p_CColorShadow',ParameterValue=(R=0.028876,G=0.029326,B=0.060771,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName='p_ReflectColor',ParameterValue=(R=0.513208,G=0.413208,B=0.213208,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName='p_ReflectionChannelScale',ParameterValue=(R=0.800000,G=0.800000,B=0.600000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName='p_DecalScalePosition',ParameterValue=(R=1.900000,G=3.500000,B=0.859600,A=0.477700),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName='p_DecalColor',ParameterValue=(R=9.615018,G=6.615018,B=0.622099,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName='p_PatternScalePosition',ParameterValue=(R=5.000000,G=5.400005,B=2.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName='p_DColor',ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName='p_PatternChannelScale',ParameterValue=(R=0.750000,G=0.500000,B=0.500000,A=0.750000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName='p_PatternColor',ParameterValue=(R=10.015018,G=0.017417,B=0.022099,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) |
#</Code> |
#</Weapon X (Triqueta)> |
Title Shotgun Pb 2 Slots
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